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Evidence Library

Comprehensive data charts, academic papers, and statistical analysis on the impact of social media on children and adolescents.

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Percentage of 15-Year-Old Students Using Digital Devices During a Typical Week by Type of Leisure Activity, 2022

Percentage of 15-Year-Old Students Using Digital Devices During a Typical Week by Type of Leisure Activity, 2022

This table shows the percentage of 15-year-olds in European countries who engage in various digital leisure and functional activities (namely: create or edit their own digital content, communicate and share digital content on social networks, play video-games, learn how to do something, look for practical information online, browse social networks, browse the Internet - excluding social networks - for fun). Social networking and leisure browsing dominate digital activity among EU 15-year-olds, with participation consistently exceeding 94% across all analysed countries. Content creation shows the greatest variance: countries such as Greece (80.1%) and Latvia (79.1%) significantly outperform the OECD average of 69%, in stark contrast to Ireland's lower rate of 55.4%. Furthermore, approximately 89% of students in Poland and Estonia use the internet for functional purposes, such as learning new skills or seeking practical information. This highlights a notable shift from passive consumption to active, goal-oriented engagement in Central and Southern Europe.

Percentage of 15-Year-Olds Who Can Easily Change Settings of a Device (App) To Protect Their Data and Privacy, by Socio-Economic Status, 2022

Percentage of 15-Year-Olds Who Can Easily Change Settings of a Device (App) To Protect Their Data and Privacy, by Socio-Economic Status, 2022

Data from the OECD's 'How's Life for Children in the Digital Age?' report, published in 2025, shows that 51% of 15-year-olds can easily manage digital privacy settings, and that this ability is closely linked to socio-economic status (SES). High-SES teenagers consistently report higher technical agency than their low-SES peers, and this divide is evident across all analysed European countries. Ireland demonstrates the highest overall proficiency (64.5%), while Slovakia reports the lowest for low-SES students (33.8%). The socioeconomic gap is particularly acute in Hungary and Greece, where high-SES teenagers outperform their low-SES peers by almost 20 percentage points. This highlights significant inequalities in children's ability to mitigate digital privacy risks based on their socioeconomic status across Europe.

Percentage of 15-year-olds who report problematic social media use

Percentage of 15-year-olds who report problematic social media use

This table presents the percentage of 15-year-olds who reported 'problematic' (addictive-like) social media use in 2022 across the HBSC survey regions, including European member states, North America, and Central Asia. The 2022 data reveal a "vulnerability plateau" among mid-adolescents, with an average of 14% of girls and 8% of boys exhibiting clinical symptoms of digital dependency. A clear geographic divide remains evident: Romania (18–28%), Ireland (13–25%) and Malta (13–24%) reported the highest levels of problematic use, while the Netherlands (3–7%) and Hungary (3–9%) had the most resilient digital environments. At age 15, the gender gap in digital addiction remains significant across most of Europe, with girls being approximately twice as likely as boys to report symptoms of loss of control and withdrawal. This disparity is particularly striking in the Mediterranean and Anglosphere: in Cyprus and Greece, for example, more than one in five girls report problematic use, compared to around 10% of boys.

Percentage of 15-years old Having Their Own Smartphone by Socio-Economic Status, 2022

Percentage of 15-years old Having Their Own Smartphone by Socio-Economic Status, 2022

This data illustrates the near-universal level of smartphone ownership among 15-year-olds in Europe, emphasising the minimal disparity between socioeconomic groups across Europe. By the age of 15, owning a smartphone has become the norm across Europe, with an average ownership rate of 98%, and minimal disparities between socioeconomic tiers in most member states. In countries such as Poland, Denmark and Ireland, access is almost universal regardless of background, reflecting a shift whereby social disadvantage is no longer defined by a lack of hardware, but by the ability to manage and limit its use. However, significant economic barriers persist on the European Union's periphery. In Turkey, for example, there is still a 23 percentage point gap between low-socioeconomic status (73.4%) and high-socioeconomic status (96.6%) teenagers, indicating that universal access is not yet a global reality.

Perceptions of the importance of digital skills

Perceptions of the importance of digital skills NEW

This table illustrates how the public perceives the importance of digital skills in relation to social, economic and educational factors in the European Union. The data reveal a near-universal consensus that digital literacy is a fundamental utility, with 89% of respondents ("strongly" and "somewhat") agreeing that these skills are essential for basic participation in society, for example, in banking and healthcare. The importance of digital competence is also recognised in the areas of education, with 85% of respondents ("strongly" and "somewhat") agreeing that these skills are essential for navigating the modern economy. The data reveal that 40% of respondents strongly agree that digital skills are essential for formal education and for the safe and responsible use of generative AI tools such as ChatGPT and Gemini. Furthermore, 80% of the public identifies digital literacy as a prerequisite for a successful career and a defence against misinformation.

Perceptions of the the impact of digital technologies

Perceptions of the the impact of digital technologies NEW

This table shows the European population’s perception of the impact of digital technologies on education and training. The data reveal a broad consensus on the benefits of digitalisation, particularly regarding innovation and personalisation. A combined 87% of Europeans agree that technology makes education more innovative (35% strongly agree and 52% somewhat agree), and 77% agree that it allows for tailored learning (33% strongly agree and 54% somewhat agree). The survey also highlights a strong belief in the capacity of digital tools to foster inclusion and accessibility. A total of 84% of respondents agree that these technologies can break down barriers for people with disabilities, with 36% strongly agreeing: the highest proportion in the dataset. Similarly, 83% agree that technology makes education more accessible and inclusive overall (31% strongly agree and 52% somewhat agree), and 85% see it as beneficial for lifelong learning (33% strongly agree and 52% somewhat agree). However, the data also reflects significant socio-economic concerns. While the level of agreement is lower than for the benefits, a substantial 67% of Europeans still agree that digital technologies are too expensive for families (21% "strongly agree" and 46% "somewhat agree"). Furthermore, 64% of respondents express concern that these tools can increase inequalities in education (21% "strongly agree" and 43% "somewhat agree").

Preferred information sources for social and political current affairs

Preferred information sources for social and political current affairs

This table shows the percentage of people who prefer to get their information about social and political current affairs from the sources listed. TV remains the dominant medium, with 71% of respondents identifying it as a primary source. A significant secondary cluster of sources is closely followed, with nearly equal preference levels: radio (43%), the printed or online press (41%), search engines (40%), social media platforms (40%) and personal networks such as friends and family (40%). Digital-specific and emerging formats are less popular overall, with video platforms cited by 26% of respondents, followed by podcasts (15%) and AI chatbots (9%). Formal institutional sources, such as school teachers or university lecturers, are among the least popular options, with a mere 6% preference. The data indicates a clear hierarchy in which traditional broadcast media still lead, while a broad range of digital and interpersonal sources have consolidated around a 40% share of public preference.

Proportion of 13–17-years-old who have seen different types of violent content on social media in the past 12 months

Proportion of 13–17-years-old who have seen different types of violent content on social media in the past 12 months

This table shows the prevalence of specific violent and illegal content that 13- to 17-year-olds have encountered online. A total of 70% of children report having seen some form of violence, with fights involving young people (56%) and threats of physical harm (43%) being the most commonly reported experiences. Significant exposure to illegal or high-risk activities was also reported, with 38% of young people seeing content related to illegal drug use and 35% seeing the carrying or use of weapons. Furthermore, 33% of respondents report seeing the promotion of gangs or illegal drugs. Even the least prevalent categories, such as glorifying previous attacks (29%) and sexually violent content (27%), affect over a quarter of those surveyed, highlighting widespread exposure to various digital risks.

Proportion of children who have perpetrated violence who say that social media has played a role

Proportion of children who have perpetrated violence who say that social media has played a role

This table illustrates the influence of social media mechanisms on adolescent violence. While 35% of respondents report no connection, a significant 64% of perpetrators cite digital triggers as the main cause of their behaviour. The data reveal that the most common catalysts for physical aggression are online arguments (23%) and 'online disinhibition,' whereby children feel safer saying things they would not say face-to-face (23%). Furthermore, features such as tagging peers into conflicts and live-streaming fights demonstrate how platform design can be used to broadcast and intensify violence, transforming digital disputes into real-world harm.

Public Authorities Priorities Related to Digital Technologies

Public Authorities Priorities Related to Digital Technologies

Almost nine out of ten European respondents (88%) state that countering and mitigating the issue of fake news and misinformation online. 83% think it is important for public authorities to shape the development of Artificial Intelligence and other digital technologies to ensure they respect our rights and values.