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Percentage of 15-Year-Old Students Using Digital Devices During a Typical Week by Type of Leisure Activity, 2022

This table shows the percentage of 15-year-olds in European countries who engage in various digital leisure and functional activities (namely: create or edit their own digital content, communicate and share digital content on social networks, play video-games, learn how to do something, look for practical information online, browse social networks, browse the Internet - excluding social networks - for fun). Social networking and leisure browsing dominate digital activity among EU 15-year-olds, with participation consistently exceeding 94% across all analysed countries. Content creation shows the greatest variance: countries such as Greece (80.1%) and Latvia (79.1%) significantly outperform the OECD average of 69%, in stark contrast to Ireland's lower rate of 55.4%. Furthermore, approximately 89% of students in Poland and Estonia use the internet for functional purposes, such as learning new skills or seeking practical information. This highlights a notable shift from passive consumption to active, goal-oriented engagement in Central and Southern Europe.

Source: OECD, How's Life for Children in the Digital Age?, 2025
Topic: Usage Patterns
Reference year: 2022
Geographical scope: European Union
Method: data collection
Unit of measurement: Percent (%)
Link to original document: www.oecd.org

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