{"source":{"name":"Evidence Hub on Social Media Ban for Kids - A project by the Lisbon Council","url":"https:\/\/socialmediaban.lisboncouncil.net","license":"Creative Common CC-BY 4.0 International"},"data":[{"data":[49,44,39,32,20,23,13,11,8,10,7,5,5,4,3,3,3,3,3,2,2,1],"name":"Several times each day"},{"data":[29,30,32,35,32,27,25,20,20,16,16,8,8,6,5,5,4,3,4,3,3,2],"name":"Daily or almost daily"},{"data":[11,11,18,17,28,24,31,31,36,20,27,17,20,17,11,11,11,9,17,5,6,3],"name":"At least every week"},{"data":[5,6,7,8,13,16,21,26,26,24,32,27,35,35,36,27,22,27,33,16,19,15],"name":"Hardly ever"},{"data":[7,8,4,8,8,10,11,13,9,31,19,43,33,38,45,54,60,58,44,74,71,80],"name":"Never"}],"_data":[["\ufeffCategory","Several times each day","Daily or almost daily","At least every week","Hardly ever","Never"],["I communicated with my friends",49,29,11,5,7],["I watched videos on social media",44,30,11,6,8],["I listened to music",39,32,18,7,4],["I communicated with my parents or caregivers",32,35,17,8,8],["I watched TV shows or movies on a streaming platform or YouTube",20,32,28,13,8],["I played online games",23,27,24,16,10],["I used the internet for schoolwork",13,25,31,21,11],["I showed my friends or family something that I found online",11,20,31,26,13],["I used the internet to learn something new or practice something I was learning",8,20,36,26,9],["I commented on my friends' posts, stories or reels",10,16,20,24,31],["I looked for news or information online about what is happening in the world",7,16,27,32,19],["I created and edited some digital content",5,8,17,27,43],["I looked for things to do in my area",5,8,20,35,33],["I searched for information about physical health, injury, or physical treatment",4,6,17,35,38],["I looked for new friends or contacts",3,5,11,36,45],["I searched for information about mental health, mental difficulties, or well-being",3,5,11,27,54],["I publicly shared some information about myself in a way that it could be viewed by people I'd never met",3,4,11,22,60],["I traded or bought digital goods (such as skins and other digital items in games)",3,3,9,27,58],["I sold or bought things online",3,4,17,33,44],["I shared information or content about somebody I know without asking for their permission",2,3,5,16,74],["I participated in a public online discussion about something I care about",2,3,6,19,71],["I got involved in a campaign, protest or I signed a petition online",1,2,3,15,80]],"labels":{"name":"\ufeffCategory","values":["I communicated with my friends","I watched videos on social media","I listened to music","I communicated with my parents or caregivers","I watched TV shows or movies on a streaming platform or YouTube","I played online games","I used the internet for schoolwork","I showed my friends or family something that I found online","I used the internet to learn something new or practice something I was learning","I commented on my friends' posts, stories or reels","I looked for news or information online about what is happening in the world","I created and edited some digital content","I looked for things to do in my area","I searched for information about physical health, injury, or physical treatment","I looked for new friends or contacts","I searched for information about mental health, mental difficulties, or well-being","I publicly shared some information about myself in a way that it could be viewed by people I'd never met","I traded or bought digital goods (such as skins and other digital items in games)","I sold or bought things online","I shared information or content about somebody I know without asking for their permission","I participated in a public online discussion about something I care about","I got involved in a campaign, protest or I signed a petition online"]},"metadata":{"link":"https:\/\/www.lse.ac.uk\/media-and-communications\/research\/research-projects\/eu-kids-online\/reports-and-findings\/Comparative2026","type":"","unit":"Percent (%)","year":"2025-2026","title":"Online activities (Base: All children 10\u201316, European Average across 19 countries)","topic":"Usage Patterns","method":"survey (28,465 children aged 9\u201316)","source":"EU Kids Online 2026 comparative study: Children\u2019s views, experiences, opportunities and risks in a digital world - Full findings from the EU Kids Online representative survey of 10- to 16-year-olds across 19 countries","sub_topic":"","chart_number":"126.0","geographical":"Europe"},"description":"This EU Kids Online 2026 dataset provides European policymakers with a comprehensive breakdown of children's daily digital behaviours. It reveals a sharp divide between passive\/relational consumption and active public participation. The data shows that children's online activity is mainly made up of private social interaction and entertainment. 78% communicate with friends, 74% watch social media videos, 71% listen to music and 67% stay in contact with parents or caregivers daily or almost daily (combining \"several times each day\" and \"daily\"). Academic and informal learning activities occupy a solid middle tier: 38% use the internet for schoolwork daily or almost daily, and 28% do so for skill development. Conversely, activities involving public exposure, active content creation, civic engagement or high-risk behaviours remain rare for the vast majority. Only 13% create or edit digital content daily, and 71% to 80% never participate in public online discussions, digital campaigns or petitions. Furthermore, potentially risky activities such as sharing information about others without consent (74% never), publicly posting identifiable information to strangers (60% never), or searching for mental health advice online (54% never) are not routine behaviours for most young people (at least as declared by them). These patterns demonstrate that European children declare to primarily use digital platforms for private socialising and entertainment rather than for public broadcasting, commercial trading, or political activism."}